Journal of Research in Interactive Marketing · 2021 · 29 citations · 40 references
BusinessEconomicsBehavioral EconomicsBehavioral FinanceConsumer BehaviorBehavioral PricingConsumer InvolvementImpulse BuyingMobile CommerceOnline Consumer BehaviorPlatform MonetizationIn-app PaymentsMobile Consumer BehaviorMonetization Of Mobile ApplicationsSelf-control ConflictUser Interviews
Purpose Worldwide In-app Purchase (IAP) revenues reached almost US$37 billion in 2017 and doubled that in 2020. Although the revenue from IAPs exceeds those from paid apps, only 5% of total app users make any IAPs. This paper investigates why some users will not make IAPs and develop a novel concept of users' Perceived Aggressive Monetization of IAPs as an alternative framework to explain IAP behavior. Design/methodology/approach Given the newness of IAPs, this study uses qualitative research to understand the phenomenon and develop a model to explain the decision to spend on IAPs. In total, this study collected 4,092 unique user-generated comments from app user review sites and social media webpages where users discuss in-app purchasing. Findings The analysis reveals recurring themes that explain user unwillingness to make in-app purchases, such as conflicting meanings of free-to-play, perceived unfairness and aggressive monetization of IAP by app publishers, and self-control issues. Subsequent user interviews support the themes and suggest that IAP spending might be more impulsive. Originality/value The paper develops a new concept of perceived aggressive monetization. Additionally, it proposes a novel theoretical framework that future researchers can use to understand why some mobile game users are unwilling to pay for IAPs.
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Consumer engagement in a virtual brand community: An exploratory analysis
Roderick J. Brodie, Ana Ilić, Biljana Jurić et al. · Journal of Business Research · 2011 · 3.1K citations