Publication | Open Access
Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics
243
Citations
47
References
2014
Year
Self-efficacy TheoryMathematics EducationStudent MotivationBehavioral SciencesLearning SciencesEducational GameMotivationStudents ’ Self-efficacyEducationDigital Game-based LearningLanguage StudiesSecondary Mathematics EducationLearning In GamesSelf-regulated Learning
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