Game-based Learning
Game-Based Learning is an instructional design approach that integrates structured gameplay within digital or non-digital game environments as the primary mode for achieving specific learning outcomes through active engagement, problem-solving, and experiential learning.
10.5K
Publications
577.1K
Citations
22.2K
Authors
4.6K
Institutions
Publications per year
2017–2026
4.6K
Variants
Game Based LearningGbl
10.5K
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13
1–5 of 10.5K
22.2K
National Taiwan University of Science and Technology, Taiwan
44 publications · 6K citations
35
h-index
29
h-index
36 publications · 4K citations
27
h-index
25
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24
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1–5 of 22.2K
4.6K
National Taiwan University of Science and Technology
Taipei, Taiwan
54 h-index
194 publications
21.9K citations
University of Wisconsin–Madison
Madison, United States
40 h-index
117 publications
13.1K citations
National Taiwan Normal University
Taipei, Taiwan
40 h-index
209 publications
12K citations
Universidad Complutense de Madrid
Madrid, Spain
35 h-index
277 publications
14.3K citations
Carnegie Mellon University
Pittsburgh, United States
35 h-index
187 publications
17.1K citations
Florida State University
Tallahassee, United States
34 h-index
123 publications
7.7K citations
North Carolina State University
Raleigh, United States
33 h-index
251 publications
15.8K citations

University of Central Florida
Orlando, United States
32 h-index
165 publications
19.5K citations
1–8 of 4.6K
265 publications · 46.5K citations
112
h-index
129 publications · 15.4K citations
70
h-index
S&G · 225 publications · 18.1K citations
61
h-index
BJET · 129 publications · 11.1K citations
59
h-index
ETRD · 79 publications · 8.6K citations
45
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1–5