Game-based Learning

Game-Based Learning is an instructional design approach that integrates structured gameplay within digital or non-digital game environments as the primary mode for achieving specific learning outcomes through active engagement, problem-solving, and experiential learning.

10.5K

Publications

577.1K

Citations

22.2K

Authors

4.6K

Institutions

Publications per year

2017–2026

4.6K

Authors

22.2K

  1. GH
    Gwo‐Jen Hwang

    National Taiwan University of Science and Technology, Taiwan

    44 publications · 6K citations

    35

    h-index

  2. BF
    Baltasar Fernández‐Manjón

    Universidad Complutense de Madrid, Spain

    57 publications · 3K citations

    29

    h-index

  3. KK
    Kristian Kiili

    36 publications · 4K citations

    27

    h-index

  4. JT
    Julian Togelius

    New York University, United States

    33 publications · 2.6K citations

    25

    h-index

  5. PM
    Pablo Moreno‐Ger

    Universidad Complutense de Madrid, Spain

    34 publications · 2.5K citations

    24

    h-index

1–5 of 22.2K

Venues

  1. Computers & Education

    265 publications · 46.5K citations

    112

    h-index

  2. Computers in Human Behavior

    129 publications · 15.4K citations

    70

    h-index

  3. Simulation & Gaming

    S&G · 225 publications · 18.1K citations

    61

    h-index

  4. British Journal of Educational Technology

    BJET · 129 publications · 11.1K citations

    59

    h-index

  5. Educational Technology Research and Development

    ETRD · 79 publications · 8.6K citations

    45

    h-index

1–5