Simulation & Gaming · 2002 · 3.2K citations · 89 references
EducationEducational TechnologyInstructionInstructional DesignPlay-based LearningStudent EngagementEducational Game DesignFeedback GenerationGame PlayingGame-based LearningInstructional StrategiesMotivation In LearningCognitive Engagement In GamesDigital Game-based LearningFeedback In Learning GamesGame Design For LearningGame PlayInstructional FeedbackInstructional GamesInstructional Simulation
Although most agree that games can be engaging and that games can be instructive, there is little consensus regarding the essential characteristics of instructional games. Implicit in the research literature is the notion that if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve desired instructional goals. In this article, the authors present an input-processoutput model of instructional games and learning that elaborates (a) the key features of games that are of interest from an instructional perspective; (b) the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and (c) the types of learning outcomes that can be achieved. The authors discuss the implications of this approach for the design and implementation of effective instructional games.
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Self-efficacy: Toward a unifying theory of behavioral change.
Psychological Review · 1977 · 42.6K citations · Full text
John Dewey · The Educational Forum · 1986 · 13.4K citations · Full text
Ernest Carroll Moore, John Dewey · The Journal of Philosophy Psychology and Scientific Methods · 1917 · 6.8K citations