Game Play

Game Play is a scholarly construct within Children's Material Culture that denotes the systematic engagement of children in structured or unstructured recreational activities involving rules, roles, or imaginative scenarios, distinguished by its function in mediating social, cognitive, and cultural development through material artifacts and interactive practices.

3K

Publications

170.8K

Citations

7.2K

Authors

1.9K

Institutions

Publications per year

2017–2026

820

Authors

7.2K

  1. MD
    Mark D. Griffiths

    Nottingham Trent University, United Kingdom

    16 publications · 1.8K citations

    14

    h-index

  2. DJ
    Daniel Johnson

    Queensland University of Technology, Australia

    16 publications · 527 citations

    13

    h-index

  3. TB
    Tilde Bekker

    Eindhoven University of Technology, Netherlands

    11 publications · 501 citations

    11

    h-index

  4. MG
    Martin Gibbs

    The University of Melbourne, Australia

    12 publications · 511 citations

    11

    h-index

  5. TB
    Tom Baranowski

    Children's Nutrition Research Center at Baylor College of Medicine, United States

    11 publications · 625 citations

    11

    h-index

1–5 of 7.2K

Venues

  1. Games and Culture

    55 publications · 3.8K citations

    32

    h-index

  2. Computers in Human Behavior

    29 publications · 2.3K citations

    27

    h-index

  3. Simulation & Gaming

    S&G · 43 publications · 5.7K citations

    23

    h-index

  4. Frontiers in Psychology

    23 publications · 1.5K citations

    20

    h-index

  5. Cyberpsychology Behavior and Social Networking

    23 publications · 2K citations

    20

    h-index

1–5