Digital Game-based Learning

Digital Game-Based Learning is an instructional approach that integrates digital games into the learning process to enhance educational outcomes by leveraging interactive game mechanics and immersive environments for structured knowledge acquisition and skill development.

3.7K

Publications

226.3K

Citations

8.2K

Authors

2.2K

Institutions

Publications per year

2017–2026

1.6K

Variants

Dgbl

Authors

8.2K

  1. GH
    Gwo‐Jen Hwang

    National Taiwan University of Science and Technology, Taiwan

    21 publications · 2.6K citations

    19

    h-index

  2. KK
    Kristian Kiili

    22 publications · 2.9K citations

    19

    h-index

  3. KS
    Kurt Squire

    University of Wisconsin–Madison, United States

    18 publications · 4.1K citations

    18

    h-index

  4. JC
    James C. Lester

    North Carolina State University, United States

    19 publications · 650 citations

    15

    h-index

  5. BF
    Baltasar Fernández‐Manjón

    Universidad Complutense de Madrid, Spain

    20 publications · 1.5K citations

    15

    h-index

1–5 of 8.2K

Venues

  1. Computers & Education

    144 publications · 24K citations

    86

    h-index

  2. British Journal of Educational Technology

    BJET · 77 publications · 7.3K citations

    45

    h-index

  3. Computers in Human Behavior

    45 publications · 5.8K citations

    39

    h-index

  4. Simulation & Gaming

    S&G · 62 publications · 7.8K citations

    34

    h-index

  5. Educational Technology Research and Development

    ETRD · 45 publications · 4.4K citations

    28

    h-index

1–5