Digital Game-based Learning
Digital Game-Based Learning is an instructional approach that integrates digital games into the learning process to enhance educational outcomes by leveraging interactive game mechanics and immersive environments for structured knowledge acquisition and skill development.
3.7K
Publications
226.3K
Citations
8.2K
Authors
2.2K
Institutions
Publications per year
2017–2026
1.6K
Variants
Dgbl
Parents
3.7K
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13
1–5 of 3.7K
8.2K
National Taiwan University of Science and Technology, Taiwan
21 publications · 2.6K citations
19
h-index
22 publications · 2.9K citations
19
h-index
18
h-index
15
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15
h-index
1–5 of 8.2K
2.2K
National Taiwan University of Science and Technology
Taipei, Taiwan
32 h-index
98 publications
8.7K citations
National Taiwan Normal University
Taipei, Taiwan
28 h-index
88 publications
5.9K citations
North Carolina State University
Raleigh, United States
23 h-index
125 publications
6.3K citations
National Central University
Taoyuan City, Taiwan
23 h-index
83 publications
4.6K citations
University of Wisconsin–Madison
Madison, United States
23 h-index
46 publications
9.3K citations
Arizona State University
Tempe, United States
21 h-index
56 publications
2.6K citations

University of Central Florida
Orlando, United States
21 h-index
72 publications
9.1K citations

University of Hong Kong
Pok Fu Lam, Hong Kong
20 h-index
72 publications
5.3K citations
1–8 of 2.2K
144 publications · 24K citations
86
h-index
BJET · 77 publications · 7.3K citations
45
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45 publications · 5.8K citations
39
h-index
S&G · 62 publications · 7.8K citations
34
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ETRD · 45 publications · 4.4K citations
28
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1–5