1999 · 58 citations · 11 references
ComputingComputer ScienceComputational GeometryGeometric ModelingMotion PlanningGeometric OptimizationGeometry ProcessingKinematicsRigid Body KinematicsRobot Motion PlanningRigid Body Modeling
Several motion planning methods using networks of randomly generated nodes in the free space have been shown to perform well in a number of cases, however their performance degrades when paths are required to pass through narrow passages in the,jree space. In [l S] we proposed MAPRM, a method of sampling the configumtion space in which randomly genemted configurations, free or not, are retracted onto the medial axis of the free space without having to first compute the medial axis; this was shown to increase sampling in narrow passages. In this paper we give details of the MAPRM algorithm for the case of a free-flying rigid body moving in three dimensions, and show that the retmction may be carried out without explicitly computing the Cobstacles or the medial axis. We give theoretical arguments to show that this improves sampling in narrow corridors, and present preliminary experimental results comparing the performance to uniform random sampling from the free space.
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OBPRM: an obstacle-based PRM for 3D workspaces
Nancy M. Amato, O. Burçhan Bayazıt, Lucia K. Dale et al. · 1998 · 421 citations
Brian Mirtich · ACM Transactions on Graphics · 1998 · 400 citations · Full text