Publication | Closed Access
Interactive navigation of multiple agents in crowded environments
223
Citations
44
References
2008
Year
Unknown Venue
Crowd SimulationEngineeringCrowded ScenesAutonomous Agent SystemIntelligent SystemsAgent-based SystemTrajectory PlanningInteractive NavigationVirtual RealityRobot LearningMulti-agent PlanningPath PlanningComputer EngineeringComputer ScienceAutonomous NavigationRoute PlanningAutomationPlanningRoboticsMultiple Agents
We present a novel approach for interactive navigation and planning of multiple agents in crowded scenes with moving obstacles. Our formulation uses a precomputed roadmap that provides macroscopic, global connectivity for wayfinding and combines it with fast and localized navigation for each agent. At runtime, each agent senses the environment independently and computes a collision-free path based on an extended Velocity Obstacles concept. Furthermore, our algorithm ensures that each agent exhibits no oscillatory behaviors. We have tested the performance of our algorithm in several challenging scenarios with a high density of virtual agents. In practice, the algorithm performance scales almost linearly with the number of agents and can run at interactive rates on multi-core processors.
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