2024 · 23 citations · 33 references
ComputingComputer ScienceRobotics EngineeringComputational GeometryPath PlanningRobotics3D ReconstructionGeometry ProcessingHardware AccelerationMappingRobot NavigationSurface ReconstructionConstraintsMobile Robot NavigationRobot MappingRobotic Path PlanningScalable Surface ReconstructionSigned Distance Field RepresentationVolumetric Mapping
Dense, volumetric maps are essential to enable robot navigation and interaction with the environment. To achieve low latency, dense maps are typically computed onboard the robot, often on computationally constrained hardware. Previous works leave a gap between CPU-based systems for robotic mapping which, due to computation constraints, limit map resolution or scale, and GPU-based reconstruction systems which omit features that are critical to robotic path planning, such as computation of the Euclidean Signed Distance Field (ESDF). We introduce a library, nvblox, that aims to fill this gap, by GPU-accelerating robotic volumetric mapping. Nvblox delivers a significant performance improvement over the state of the art, achieving up to a 177× speed-up in surface reconstruction, and up to a 31× improvement in distance field computation, and is available open-source <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>.
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Sebastian Thrun · Communications of the ACM · 2002 · 8K citations
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik et al. · Communications of the ACM · 2021 · 5.8K citations · Full text