Publication | Open Access
Flightmare: A Flexible Quadrotor Simulator
58
Citations
17
References
2020
Year
EngineeringField RoboticsFlying RobotNovel Quadrotor SimulatorFlexible Physics EngineFlexible Quadrotor SimulatorVirtual RealitySystems Engineering3D User InteractionKinematicsRobot LearningComputer EngineeringComputer ScienceAerial RoboticsPhysically Based AnimationAerospace EngineeringDeep Reinforcement LearningRoboticsAir Vehicle SystemRobotics Simulator
State-of-the-art quadrotor simulators have a rigid and highly-specialized structure: either are they really fast, physically accurate, or photo-realistic. In this work, we propose a novel quadrotor simulator: Flightmare. Flightmare is composed of two main components: a configurable rendering engine built on Unity and a flexible physics engine for dynamics simulation. Those two components are totally decoupled and can run independently of each other. This makes our simulator extremely fast: rendering achieves speeds of up to 230 Hz, while physics simulation of up to 200,000 Hz on a laptop. In addition, Flightmare comes with several desirable features: (i) a large multi-modal sensor suite, including an interface to extract the 3D point-cloud of the scene; (ii) an API for reinforcement learning which can simulate hundreds of quadrotors in parallel; and (iii) integration with a virtual-reality headset for interaction with the simulated environment. We demonstrate the flexibility of Flightmare by using it for two different robotic tasks: quadrotor control using deep reinforcement learning and collision-free path planning in a complex 3D environment.
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