Physically Based Animation

Physically Based Animation is a computational animation method that generates motion by simulating the physical laws of nature, such as Newtonian mechanics and continuum dynamics, to ensure realism through accurate modeling of forces, mass, and material properties.

116

Publications

7.1K

Citations

257

Authors

102

Institutions

Publications per year

2017–2026

11

Variants

Physically-based Animation

Authors

257

  1. JP
    Jovan Popović

    Massachusetts Institute of Technology, United States

    5 publications · 209 citations

    5

    h-index

  2. DL
    Doug L. James

    Cornell University, United States

    5 publications · 388 citations

    5

    h-index

  3. JB
    Jernej Barbič

    University of Southern California, United States

    5 publications · 191 citations

    5

    h-index

  4. MM
    Matthias Müller

    ETH Zurich, Switzerland

    4 publications · 880 citations

    4

    h-index

  5. JB
    Jan Bender

    RWTH Aachen University, Germany

    4 publications · 392 citations

    4

    h-index

1–5 of 257

Venues

  1. ACM Transactions on Graphics

    TOG · 16 publications · 1.1K citations

    16

    h-index

  2. IEEE Computer Graphics and Applications

    9 publications · 530 citations

    9

    h-index

  3. Computer Graphics Forum

    7 publications · 1.3K citations

    7

    h-index

  4. Eurographics

    Repository · 3 publications · 92 citations

    3

    h-index

  5. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 3 publications · 102 citations

    3

    h-index

1–5