3D User Interaction
3D User Interaction is a subfield of human–computer interaction that focuses on the design, implementation, and evaluation of techniques enabling users to manipulate and navigate digital environments in three-dimensional space through direct, spatially aware input and output modalities.
688
Publications
30.6K
Citations
1.8K
Authors
536
Institutions
Publications per year
2017–2026
119
Parents
688
Hacking the Nintendo Wii Remote
Johnny Chung Lee · IEEE Pervasive Computing · 2008 · 410 citations
Computing, Educational Technology, Human-computer Interaction +16
A survey of design issues in spatial input
Ken Hinckley, Randy Pausch, John C. Goble et al. · 1994 · 356 citations
Arts, Design, Interaction Design +16
Brookshire D. Conner, Scott S. Snibbe, Kenneth P. Herndon et al. · 1992 · 313 citations
1–5 of 688
1.8K
16
h-index
Laboratoire Bordelais de Recherche en Informatique, France
16 publications · 650 citations
13
h-index
12
h-index
12
h-index
9
h-index
1–5 of 1.8K
536

University of Toronto
Toronto, Canada
16 h-index
38 publications
3K citations
Microsoft (United States)
Redmond, United States
16 h-index
52 publications
6K citations
Virginia Tech
Blacksburg, United States
15 h-index
36 publications
2.3K citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
13 h-index
34 publications
1.6K citations

Centre National de la Recherche Scientifique
Paris, France
13 h-index
34 publications
1.2K citations
Laboratoire Bordelais de Recherche en Informatique
Talence, France
11 h-index
23 publications
643 citations
Université de Bordeaux
Bordeaux, France
11 h-index
29 publications
918 citations

University of Central Florida
Orlando, United States
11 h-index
32 publications
1.8K citations
1–8 of 536
17 publications · 802 citations
14
h-index
11 publications · 431 citations
11
h-index
11 publications · 321 citations
11
h-index
7 publications · 370 citations
7
h-index
TVCG · 6 publications · 389 citations
6
h-index
1–5