2017 · 39 citations · 25 references
ComputingComputer ScienceArtificial IntelligenceHuman-robot InteractionMachine LearningAction RecognitionAction RepresentationHuman-robot Interaction LearningLearning From DemonstrationScene UnderstandingSequence LearningAffordance LearningGibbs SamplingHierarchical Representation LearningHuman InteractionsLearning From Human DemonstrationModel Learning From DemonstrationsMotion LearningMotion Representation Learning
In this paper, we present a general framework for learning social affordance grammar as a spatiotemporal AND-OR graph (ST-AOG) from RGB-D videos of human interactions, and transfer the grammar to humanoids to enable a real-time motion inference for human-robot interaction (HRI). Based on Gibbs sampling, our weakly supervised grammar learning can automatically construct a hierarchical representation of an interaction with long-term joint sub-tasks of both agents and short term atomic actions of individual agents. Based on a new RGB-D video dataset with rich instances of human interactions, our experiments of Baxter simulation, human evaluation, and real Baxter test demonstrate that the model learned from limited training data successfully generates human-like behaviors in unseen scenarios and outperforms both baselines.
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The Ecological Approach to Visual Perception
Marc H. Bornstein, James J. Gibson · Journal of Aesthetics and Art Criticism · 1980 · 23.2K citations
Medicine, Psychology, Vision Science +17