2009 · 135 citations · 34 references
EducationInstructionTeachingComputer-assisted InstructionInstructional DesignStudent EngagementCognitive EngagementEngagement MeasurementGame-based LearningSimulation-based InstructionSimulation-based LearningStudent InterestGame-based Mathematics LearningGamified LearningHomework EngagementLearner Engagement In SimulationSimulation EngagementStudent Engagement In EngineeringUndergraduate CurriculumVideo-based Learning Engagement
One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students learn and implement numerical methods content. The paper describes a preliminary study to measure student engagement. Results show that students ‘playing ’ the video game in their homework are significantly more engaged than when working on homework in other engineering courses.
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Situated Learning: Legitimate Peripheral Participation.
Maurice Bloch, Jean Lave, Étienne Wenger · Man · 1994 · 39.8K citations
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text