2014 · 52 citations · 7 references
EducationEducational AssessmentEducational TechnologyEducational Data MiningInstructional DesignPlay-based LearningEducational Game DesignGame-based LearningLearner Behavior AnalysisLearning AnalyticsSerious GamesVideo Game StudiesAssessment In Educational GamesGame AnalyticsGame Performance AnalysisLearning Analytics In GamesLearning Behavior AnalyticsPlayer Behavior AnalyticsReal-time Learning AnalyticsSerious Games Assessment
This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user's appreciation. We introduce two modes of serious games analytics: in-game (real time) analytics, and post-game (off-line) analytics. We also explain the GLEANER framework for in-game analytics and describe a practical example for off-line analytics. We conclude with a brief outlook on future work, highlighting opportunities and challenges towards a solid uptake of SGs in authentic educational and training settings.
7
Developments in Business Gaming
A. J. Faria, David Hutchinson, William J. Wellington et al. · Simulation & Gaming · 2008 · 298 citations · Full text