College & Undergraduate Libraries · 2010 · 26 citations · 14 references
EducationHigher EducationInstructionComputer-assisted InstructionInstruction In Higher EducationPedagogyEducational Game DesignGame-based LearningInteractive Learning EnvironmentsOnline InstructionOnline LearningVirtual Learning EnvironmentsActive Learning DesignCompositionCurriculum Integration Of GamesDigital Game-based LearningGame Design For LearningInstructional GamesLibrary Instruction
While the literature on active learning in libraries is bountiful, few articles focus on game-based learning in the library classroom. At Lycoming College, students in three classes of freshman composition were given a computer-based game in place of a lecture. The game was intended to present traditional learning objectives in a fun format and it required students to interact with physical library materials as well as the online game. Students' responses and quiz results show that this game is an effective method of instruction.
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What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Boomers, Gen-Xers, and Millennials: Understanding the "New Students.".
Diana G. Oblinger · 2003 · 760 citations