National Cancer Institute monograph · 2004 · 26 citations · 18 references
ComputingComputer ScienceRobotics EngineeringMotion PlanningPath PlanningRoboticsCollision DetectionMappingRobot Motion PlanningTrajectory GenerationGrid SearchRoadmap ConstructionRobot Path PlanningRobotic Path PlanningSmooth Camera MovementTrajectory Planning
Path planning plays an important role in many computer games. Currently the motion of entities is often planned using a combination of scripting, grid-search methods, and reactive approaches. In this paper we describe a new approach, based on a technique from robotics, that computes a roadmap of smooth, collision-free, high-quality paths. This roadmap can be used to obtain instantly good paths for entities. We also describe applications of the technique for planning the motion of groups of entities and for creating smooth camera movements through an environment.
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Artificial intelligence: a modern approach
Choice Reviews Online · 1995 · 22.2K citations · Full text
Flocks, herds and schools: A distributed behavioral model
Craig W. Reynolds · 1987 · 7.8K citations
Life Sciences, Biology, Zoology +17
Robert Bohlin, Lydia E. Kavraki · 2000 · 858 citations