Education Sciences · 2019 · 110 citations · 57 references
EducationEducational PsychologyTeachingInstructional DesignPedagogyStudent EngagementBehavioral EngagementBlended LearningGame-based LearningMotivation In LearningFlipped ClassroomGamification EffectsGamification In LearningGamified LearningMotivational EngagementPearson Correlation CoefficientTrainingTraining Program Design
We present the results of a training program with future Primary Education teachers on the impact on motivation and perception of learning achieved through strategies and techniques associated with gamma and flipped-classroom. The program was run in four classroom groups (n = 210) at the University of Murcia (Spain) and the aim was to analyze the effect that the gamification-based and flipped-classroom program has on motivation and learning. Information was collected through a perceptions questionnaire. Descriptive statistics are shown; mean tests (t of Student and ANOVA of a factor) and Pearson correlations between subscales. The data show a very positive impact on motivation, the learning achieved, and the strategies applied in the program. Some differences between group-class and gender are discussed, and some future improvements of the program are put forward.
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Michael Sailer, Jan Ulrich Hense, Sarah Katharina Mayr et al. · Computers in Human Behavior · 2016 · 1.9K citations · Full text