arXiv (Cornell University) · 2019 · 384 citations · 20 references
ComputingComputer ScienceRobotics EngineeringComputer VisionMachine LearningRobot Perception3D ReconstructionEnvironment RepresentationPhotorealistic RenderingScene ReconstructionScene UnderstandingSim-to-real Transfer3D Scene RepresentationEmbodied AgentsIndoor Scene ReconstructionPhoto-realistic RenderingScene RepresentationSemantic Scene ReconstructionSemantic Scene UnderstandingWorld Models
We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are releasing a minimal C++ SDK as a starting point for working with the Replica dataset. In addition, Replica is `Habitat-compatible', i.e. can be natively used with AI Habitat for training and testing embodied agents.
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