3D Scene Representation

3D Scene Representation is a computational model that specifies how three-dimensional environments are structured and encoded to preserve spatial relationships, geometric properties, and semantic information for rendering and interaction in virtual reality systems.

676

Publications

37.2K

Citations

2K

Authors

570

Institutions

Publications per year

2017–2026

219

Variants

Three-dimensional Scene Representation

Authors

2K

  1. MS
    Manolis Savva

    Stanford University, United States

    16 publications · 1.5K citations

    14

    h-index

  2. CF
    Christoph Fehn

    Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute, Germany

    11 publications · 2.5K citations

    11

    h-index

  3. PH
    Pat Hanrahan

    Stanford University, United States

    10 publications · 928 citations

    10

    h-index

  4. TK
    Takeo Kanade

    Carnegie Mellon University, United States

    9 publications · 763 citations

    9

    h-index

  5. MF
    Matthew Fisher

    Adobe Systems (United States), United States

    9 publications · 909 citations

    9

    h-index

1–5 of 2K

Venues

  1. arXiv (Cornell University)

    Repository · 48 publications · 2.2K citations

    24

    h-index

  2. ACM Transactions on Graphics

    TOG · 18 publications · 1.9K citations

    17

    h-index

  3. Computer Graphics Forum

    12 publications · 551 citations

    12

    h-index

  4. 11

    h-index

  5. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 9 publications · 531 citations

    9

    h-index

1–5