3D Scene Representation
3D Scene Representation is a computational model that specifies how three-dimensional environments are structured and encoded to preserve spatial relationships, geometric properties, and semantic information for rendering and interaction in virtual reality systems.
676
Publications
37.2K
Citations
2K
Authors
570
Institutions
Publications per year
2017–2026
219
Variants
Three-dimensional Scene Representation
676
pixelNeRF: Neural Radiance Fields from One or Few Images
Alex Yu, Vickie Ye, Matthew Tancik et al. · 2021 · 1.4K citations
Christoph Fehn · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2004 · 1.3K citations
Arie Kaufman, Daniel C. Cohen, Roni Yagel · Computer · 1993 · 518 citations
1–5 of 676
2K
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Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute, Germany
11 publications · 2.5K citations
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570
Stanford University
Stanford, United States
19 h-index
59 publications
4.7K citations

Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute
Berlin, Germany
17 h-index
78 publications
9.2K citations
Carnegie Mellon University
Pittsburgh, United States
16 h-index
56 publications
4.3K citations
Google (United States)
Mountain View, United States
13 h-index
52 publications
5.4K citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
12 h-index
40 publications
1.6K citations
Tsinghua University
Beijing, China
10 h-index
33 publications
1.6K citations
The University of Tokyo
Tokyo, Japan
9 h-index
18 publications
657 citations
ETH Zurich
Zurich, Switzerland
9 h-index
20 publications
1.2K citations
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Repository · 48 publications · 2.2K citations
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TOG · 18 publications · 1.9K citations
17
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12 publications · 551 citations
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13 publications · 1.7K citations
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TVCG · 9 publications · 531 citations
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