Scene Representation

Scene Representation is a computational framework that encodes the geometric, photometric, and semantic properties of a three-dimensional environment in a form suitable for rendering, reconstruction, or perception tasks within image synthesis.

1.2K

Publications

100.7K

Citations

3.3K

Authors

769

Institutions

Publications per year

2017–2026

535

Authors

3.3K

  1. SM
    Steven M. Seitz

    University of Washington, United States

    19 publications · 8.4K citations

    18

    h-index

  2. AT
    Antonio Torralba

    Massachusetts Institute of Technology, United States

    19 publications · 6K citations

    17

    h-index

  3. NS
    Noah Snavely

    Cornell University, United States

    17 publications · 8.1K citations

    16

    h-index

  4. MS
    Manolis Savva

    Stanford University, United States

    16 publications · 2.2K citations

    15

    h-index

  5. RS
    Richard Szeliski

    Microsoft (United States), United States

    16 publications · 7.1K citations

    15

    h-index

1–5 of 3.3K

Venues

  1. ACM Transactions on Graphics

    TOG · 52 publications · 10.7K citations

    41

    h-index

  2. arXiv (Cornell University)

    Repository · 111 publications · 5.2K citations

    40

    h-index

  3. IEEE Transactions on Pattern Analysis and Machine Intelligence

    TPAMI · 40 publications · 5.5K citations

    32

    h-index

  4. Computer Graphics Forum

    28 publications · 1.7K citations

    20

    h-index

  5. 20

    h-index

1–5