Decision Sciences Journal of Innovative Education · 2019 · 13 citations · 52 references
EducationInstructionTeachingInstructional DesignPedagogyStudent EngagementBehavioral EngagementEducational Game DesignGame-based LearningPractice ActivitiesTeaching Games For UnderstandingAttentionControl Group DesignMatched Control GroupParticipant Interaction
ABSTRACT We develop a single‐class period learning game for the Plan‐Do‐Study‐Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem‐solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include increased student attention, engagement, and learning. Empirical tests show that participant pre‐ and post‐test scores regarding their understanding of each phase of PDSA improved 21.2% after completing the game. Additionally, the treatment group performed 16.6% higher than the control group. In participant perception questions, 85% of participants felt the game was more effective than lecture or reading, 93% felt the game was fun, 95% felt the game improved their understanding of PDSA, and 98% felt the game was engaging.
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What is total quality control the japanese way
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Foundations of Game-Based Learning
Jan L. Plass, Bruce D. Homer, Charles K. Kinzer · Educational Psychologist · 2015 · 1.5K citations · Full text
Education, Educational Psychology, Educational Technology +17
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David Williamson Shaffer, Kurt R. Squire, Richard Halverson et al. · Phi Delta Kappan · 2005 · 1.1K citations