Journal of Physics Conference Series · 2018 · 10 citations · 21 references
EducationEducational TechnologySecondary EducationChemistry EducationPedagogyStudent EngagementChemistry CurriculumChemistry InstructionGame-based LearningMobile LearningSelf-regulated LearningStudent Self-regulationChemistry Concept LearningGame-based Learning MediaMeasurement Of Self-regulated LearningSelf-regulated Digital LearningSelf-regulated Science LearningSelf-regulation Instruction
The use of particular media, hybrid of the video conference, android-based-game, and the combination between the two in the chemistry teaching-learning has been analyzed. The use of these media was applied on the subject of hydrocarbon in two aspects of students' self-regulated learning and students' achievement. A quasi-experiment with the posttest only design was employed in this study. The data of students' self-regulated learning was collected through questionnaire, and those of the students' achievement was collected through hydrocarbon test. The population was the students of 11 public senior high school in Purworejo regency, Central Java, Indonesia. A total of 72 eleventh grade students were cluster randomly selected from a public senior high school in those regency. Three different classes of samples were set, namely Class CG-1 using android-based-game only, Class CG-2 using hybrid of the video conference only, and Class E using both android-based-game and hybrid of the video conference. The data are tested according to Multivariate Analysis of Variance (MANOVA) technique and it was found that there is a significant difference in both aspects of the three classes. This study offers insights on the use of android-based-game and hybrid of the video conference to foster the students' self-regulated learning and achievement.
21