Fashion and Textiles · 2018 · 95 citations · 67 references
ArchitectureDesignRetail ManagementFashion DesignUser Experience DesignVirtual Reality DesignRetail Consumer BehaviorRetail Customer ExperienceVirtual Environment DesignVirtual RealityVirtual Reality Experience DesignVirtual Reality PrototypingCase Study EvaluationFashion DesignersImmersive Retail EnvironmentsIn-store ExperienceRetail Environment DesignShopper PerceptionShopping ExperienceStore Environment Design
Abstract Virtual reality (VR) is a computer-simulated, realistic three-dimensional environment. VR heightens a user’s sense of being in the environment and enables the user to interact with the environment. We propose that VR can be a very cost-effective way to evaluate fashion retail store designs because of the ease of developing and adjusting the store designs as well as its ability to allow users to closely mimic the real store shopping experience. Also, these benefits create an opportunity for consumer researchers to investigate realistic shopper behaviors. In order to assess the effectiveness of using VR fashion retail store models in developing store designs and in understanding the way shoppers interact with the stores, an experiment with 40 female undergraduate students was conducted. This case study was written to share the advantage of using VR and the challenges VR uniquely presents with both fashion retailers and scholars. Implications for fashion retail store designers and managers as well as consumer researchers are discussed.
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Grigore Burdea, Philippe Coiffet · PRESENCE Virtual and Augmented Reality · 2003 · 2.3K citations
A discussion of cybersickness in virtual environments
Joseph J. LaViola · ACM SIGCHI Bulletin · 2000 · 1.4K citations · Full text