Publication | Closed Access
An adoption framework for mobile augmented reality games: The case of Pokémon Go
448
Citations
68
References
2017
Year
Pokémon GoReality GamesEngineeringMobile InteractionAugmented Reality GameDesignVirtual RealityUser ExperienceBusinessHuman-computer InteractionMobile ComputingLocation-based GamePervasive GameTechnologyAdoption FrameworkAugmented RealityGame Design
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