Gamification

Gamification is a methodological approach in mobile health applications that integrates game-design elements and motivational techniques into non-game contexts to enhance user engagement, adherence, and behavior change.

3.3K

Publications

207.8K

Citations

9.1K

Authors

2.7K

Institutions

Publications per year

2017–2026

2.4K

Authors

9.1K

  1. JH
    Juho Hamari

    Tampere University, Finland

    52 publications · 10.8K citations

    34

    h-index

  2. LE
    Lennart E. Nacke

    University of Waterloo, Canada

    34 publications · 14K citations

    26

    h-index

  3. SI
    Seiji Isotani

    Universidade de São Paulo, Brazil

    31 publications · 1.8K citations

    21

    h-index

  4. SD
    Sebastian Deterding

    University of York, United Kingdom

    17 publications · 13.8K citations

    16

    h-index

  5. AM
    Armando M. Toda

    Universidade de São Paulo, Brazil

    20 publications · 1.1K citations

    16

    h-index

1–5 of 9.1K

Venues

  1. Computers in Human Behavior

    49 publications · 12.1K citations

    39

    h-index

  2. Sustainability

    62 publications · 3.7K citations

    36

    h-index

  3. JMIR Serious Games

    53 publications · 3.1K citations

    30

    h-index

  4. Computers & Education

    22 publications · 8.5K citations

    22

    h-index

  5. IEEE Access

    28 publications · 1.1K citations

    21

    h-index

1–5