Gamification
Gamification is a methodological approach in mobile health applications that integrates game-design elements and motivational techniques into non-game contexts to enhance user engagement, adherence, and behavior change.
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207.8K
Citations
9.1K
Authors
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2017–2026
2.4K
Parents
3.3K
From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations
Gamification. using game-design elements in non-gaming contexts
Sebastian Deterding, Miguel Sicart, Lennart E. Nacke et al. · 2011 · 2.4K citations
Michael Sailer, Jan Ulrich Hense, Sarah Katharina Mayr et al. · Computers in Human Behavior · 2016 · 1.9K citations · Full text
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Tampere University
Tampere, Finland
34 h-index
97 publications
14.2K citations

University of Waterloo
Waterloo, Canada
26 h-index
69 publications
5.3K citations

Queensland University of Technology
Brisbane, Australia
23 h-index
76 publications
5.8K citations
Universidade de São Paulo
São Paulo, Brazil
22 h-index
99 publications
7.6K citations
Tecnológico de Monterrey
Monterrey, Mexico
20 h-index
68 publications
2.6K citations

University of Hong Kong
Pok Fu Lam, Hong Kong
19 h-index
59 publications
6K citations
University of Pennsylvania
Philadelphia, United States
18 h-index
103 publications
7.3K citations

Universidad de Granada
Granada, Spain
18 h-index
66 publications
4K citations
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49 publications · 12.1K citations
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62 publications · 3.7K citations
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