Publication | Closed Access
Gamification. using game-design elements in non-gaming contexts
2.3K
Citations
18
References
2011
Year
Unknown Venue
Video Game DevelopmentEngineeringOnline GamingCommunicationPervasive GameVideo Game ElementsEducational GameGame DesignDesign PatternsGame-design ElementsGamificationDesignUser ExperienceGame StudyMedia DesignVernacular Game-makingSocial ComputingDesign ThinkingInformal Umbrella TermHuman-computer InteractionArts
"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
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