2011 · 2.4K citations · 18 references
ArtsDesignInformation SystemsHuman-centered DesignInteraction DesignUser Experience DesignExperience DesignInterface DesignVideo Game StudiesDesign PatternsGamificationUser Engagement
"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
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Penelope Sweetser, Peta Wyeth · Computers in entertainment · 2005 · 2.1K citations
Designing games with a purpose
Luis von Ahn, Laura Dabbish · Communications of the ACM · 2008 · 1.2K citations · Full text