Augmented Reality Gaming
Augmented Reality Gaming is an academic concept referring to a location-based media method that integrates digital gameplay elements with real-world environments through spatially contextualized user interactions, thereby distinguishing itself from non-location-based or fully virtual gaming paradigms.
329
Publications
15.1K
Citations
983
Authors
378
Institutions
Publications per year
2017–2026
159
Variants
Ar Gaming
Parents
329
Wayne Piekarski, Bruce H. Thomas · Communications of the ACM · 2002 · 314 citations
Computing, Educational Technology, Augmented Reality Design +6
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378
Georgia Institute of Technology
Atlanta, United States
11 h-index
52 publications
2.3K citations
Eindhoven University of Technology
Eindhoven, The Netherlands
7 h-index
28 publications
803 citations

Tampere University
Tampere, Finland
7 h-index
19 publications
1.9K citations

University of Turku
Turku, Finland
7 h-index
13 publications
1.1K citations

TU Wien
Vienna, Austria
5 h-index
9 publications
547 citations
Graz University of Technology
Graz, Austria
5 h-index
12 publications
731 citations
Lancaster University
Lancaster, United Kingdom
5 h-index
19 publications
506 citations

Delft University of Technology
Delft, The Netherlands
5 h-index
17 publications
547 citations
1–8 of 378
7 publications · 1K citations
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4 publications · 133 citations
4
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4 publications · 210 citations
4
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CIE · 3 publications · 165 citations
3
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IJWBC · 3 publications · 77 citations
3
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1–5