Augmented Reality Gaming

Augmented Reality Gaming is an academic concept referring to a location-based media method that integrates digital gameplay elements with real-world environments through spatially contextualized user interactions, thereby distinguishing itself from non-location-based or fully virtual gaming paradigms.

329

Publications

15.1K

Citations

983

Authors

378

Institutions

Publications per year

2017–2026

159

Variants

Ar Gaming

Authors

983

  1. JH
    Juho Hamari

    Tampere University, Finland

    6 publications · 582 citations

    6

    h-index

  2. JH
    Jun Hu

    Eindhoven University of Technology, Netherlands

    5 publications · 110 citations

    5

    h-index

  3. BM
    Blair MacIntyre

    Georgia Institute of Technology, United States

    5 publications · 209 citations

    5

    h-index

  4. YX
    Yan Xu

    Beihang University, China

    5 publications · 253 citations

    5

    h-index

  5. RD
    Richard D. Wetzel

    Washington University in St. Louis, United States

    4 publications · 257 citations

    4

    h-index

1–5 of 983

Venues

  1. Computers in Human Behavior

    7 publications · 1K citations

    7

    h-index

  2. Mobile Media & Communication

    4 publications · 133 citations

    4

    h-index

  3. Telematics and Informatics

    4 publications · 210 citations

    4

    h-index

  4. Computers in entertainment

    CIE · 3 publications · 165 citations

    3

    h-index

  5. International Journal of Web Based Communities

    IJWBC · 3 publications · 77 citations

    3

    h-index

1–5