Procedia Computer Science · 2015 · 118 citations · 10 references
EducationEducational TechnologyMathematics EducationComputer-assisted InstructionOnline TeachingProblem-based LearningInteractive Learning EnvironmentsOnline LearningProblem-based Learning DesignVirtual Classroom InteractionVirtual ClassroomsVirtual Learning EnvironmentsBlinking ResponseEmotional Response EvaluationProblem-based Learning EnvironmentsProblem-based Learning ImplementationProblem-based Learning PedagogyProblem-based Learning SoftwareVirtual Environments In Instruction
For a virtual problem-based learning (PBL) class in Metaverse, an eye blinking system for avatars was introduced. It correlated their eye blinking behavior with an emotional response to various problems that they were asked to discuss on behalf of their users. Three Japanese college students joined the project where they discussed a simple and difficult problem, respectively. Teachers proposed online (mathematical problems) for them. Each session was 10 minutes in length. During the classes, the number of eye blinks was recorded for each student by using special software. After completing the PBL classes, the students answered questionnaires. Then the results were analyzed. All of the results suggested that the difficult question would make students’ feelings unstable and increase the number of eye blinks. Using this system, teachers could analyze students’ responses well to achieve a better outcome of virtual PBL.
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Analysis of blink rate patterns in normal subjects
Anna Rita Bentivoglio, Susan Bressman, Emanuele Cassetta et al. · Movement Disorders · 1997 · 509 citations
Shifting students and faculty to a PBL curriculum
Paul S. Bernstein, Jane Tipping, Kim Bercovitz et al. · Academic Medicine · 1995 · 128 citations
Education, Curriculum, Teaching +13
Virtual STEM Class for Nuclear Safety Education in Metaverse
Hideyuki Kanematsu, Toshirō Kobayashi, Dana M. Barry et al. · Procedia Computer Science · 2014 · 110 citations · Full text
Education, Instruction, Teaching +15