International Journal of Emerging Technologies in Learning (iJET) · 2016 · 33 citations · 19 references
EducationEducational TechnologyScience EducationAugmented Reality In EducationInstructional DesignStem EducationAugmented RealityAugmented Reality Science EducationImmersive Learning EnvironmentsScience Education ApplicationsAugmented Reality InstructionEducational Augmented RealityEducational Effectiveness
The aim of this research was to study the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy. The research methodology was a Document Analysis that was related to the Imagineering and scientific process and Augmented Reality (AR) in Education to enhance the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy. The results showed that the Learning Process of Scientific Imagineering by Augmented Reality to Enhance STEM Literacy consisted of the learning process of Scientific Imagineering and the AR Learning Environment. The learning process of Scientific Imagineering consisted of 6 steps as follows: 1) imagine; 2) study and research; 3) design; 4) develop; 5) present; and 6) evaluate. The AR Learning Environment consists of six factors namely 1) flexibility; 2) user’s reaction; 3) educational efficiency enhancement; 4) learning convenience; 5) motivation building and 6) collaborative learning encouragement. The learning process of Scientific Imagineering and AR Learning environment can develop the student’s STEM Literacy.
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Ronald Azuma · PRESENCE Virtual and Augmented Reality · 1997 · 9.7K citations
Architecture, Design, 3D Modeling +11
Current status, opportunities and challenges of augmented reality in education
Hsin‐Kai Wu, Silvia Wen‐Yu Lee, Hsin‐Yi Chang et al. · Computers & Education · 2012 · 2.5K citations
Augmented Reality in Education and Training
Kangdon Lee · TechTrends · 2012 · 1.1K citations