Publication | Closed Access
A case study in the gamification of a university-level games development course
284
Citations
8
References
2013
Year
Unknown Venue
Video Game DevelopmentE-learningOnline GamingGame TheoryEducationSimulation Video GameEducational GameGame MechanicsGame DesignUniversity CourseGamificationDesignUser ExperienceGame DevelopmentGame AnalyticsLearning AnalyticsGame StudyGamesHigher EducationCase StudyArtsPlayer Incentives
Gamification is the application of game mechanics and player incentives to non-game environments. When designed correctly, gamification has been found to increase engagement and encourage targeted behaviours among users. This paper presents the gamification of a university course in Computer Games Development using an online learning management tool, including how this might generalize to other courses.
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