A case study in the gamification of a university-level games development course

Siobhan O'Donovan, James Gain, Patrick Marais

2013 · 286 citations · 8 references

Concepts

Abstract

Gamification is the application of game mechanics and player incentives to non-game environments. When designed correctly, gamification has been found to increase engagement and encourage targeted behaviours among users. This paper presents the gamification of a university course in Computer Games Development using an online learning management tool, including how this might generalize to other courses.

References

8