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A case study in the gamification of a university-level games development course

284

Citations

8

References

2013

Year

Abstract

Gamification is the application of game mechanics and player incentives to non-game environments. When designed correctly, gamification has been found to increase engagement and encourage targeted behaviours among users. This paper presents the gamification of a university course in Computer Games Development using an online learning management tool, including how this might generalize to other courses.

References

YearCitations

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