2013 · 286 citations · 8 references
EducationComputer ScienceHigher EducationInstructional DesignOnline TeachingStudent EngagementBehavioral EngagementEducational Game DesignEngagement In Online LearningGame-based LearningOnline Course DesignOnline LearningCase Study EvaluationGamificationGamification In LearningGamification In Online LearningGamified Behavior ChangeGamified EngagementGamified LearningPlayer Incentives
Gamification is the application of game mechanics and player incentives to non-game environments. When designed correctly, gamification has been found to increase engagement and encourage targeted behaviours among users. This paper presents the gamification of a university course in Computer Games Development using an online learning management tool, including how this might generalize to other courses.
8
Gamification. using game-design elements in non-gaming contexts
Sebastian Deterding, Miguel Sicart, Lennart E. Nacke et al. · 2011 · 2.4K citations
A behavior model for persuasive design
B. J. Fogg · 2009 · 2.2K citations
Social Sciences, Design, Psychology +11
Russell Carpenter, Leslie Valley · 2011 · 1.1K citations