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Gamification in Education: What, How, Why Bother?

1.2K

Citations

10

References

2011

Year

TLDR

Today's schools struggle with student motivation and engagement, and gamification offers a potential solution. The article aims to clarify what gamification is, how it works, and why it might be useful for schools. It examines gamification by exploring its potential benefits and pitfalls.

Abstract

Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems. However, if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what, how, and why bother? – while exploring both the potential benefits and pitfalls of gamification.

References

YearCitations

1991

4.2K

2012

2.9K

2006

1.1K

2002

348

2003

269

2009

252

1991

149

1972

108

2004

19

2004

13

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