Interactive Learning Environments · 2012 · 36 citations · 19 references
Instructional DesignInteractive LearningTargeted Content KnowledgeLearning PerformanceDesignDesign ThinkingEducationSimulation Video GameGame StudyGame ActivitiesEducational Simulation GamesEducational GameGame Design
While most current educational simulation games provide learners with gameplay experience to motivate learning, there is often a lack of focus on ensuring that the desired content knowledge is actually learned. Students may focus on completing game activities without learning the targeted content knowledge, thus negating the desired learning outcomes. We argue that to help students achieve improved learning performance, providing targeted content knowledge should be a specific focus in designing educational games; in addition, scaffolding strategies to promote the use of in-game contents should also be provided. Thus, the present study explores the effects and usage of providing three types of scaffolding aids in two versions of educational simulations with in-game contents. The results suggest that providing targeted content with scaffolding aid in educational simulation games helps students to achieve better learning performance.
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Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Cognitive Science, Behavioral Decision Making, Optimal Experience +5
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations