Gameplay Experience

Gameplay Experience is a construct in video game culture that denotes the qualitative interaction between a player and a game system, distinguished by the cognitive, emotional, and sensory engagement arising from the execution of game mechanics and rules within a designed play environment.

1.8K

Publications

118.1K

Citations

3.8K

Authors

1.1K

Institutions

Publications per year

2017–2026

672

Authors

3.8K

  1. LE
    Lennart E. Nacke

    University of Waterloo, Canada

    48 publications · 3.8K citations

    29

    h-index

  2. MD
    Mark D. Griffiths

    Nottingham Trent University, United Kingdom

    31 publications · 2.8K citations

    26

    h-index

  3. DJ
    Daniel Johnson

    Queensland University of Technology, Australia

    34 publications · 2K citations

    23

    h-index

  4. RL
    Regan L. Mandryk

    University of Saskatchewan, Canada

    23 publications · 1.7K citations

    19

    h-index

  5. PC
    Paul Cairns

    University of York, United Kingdom

    21 publications · 2.3K citations

    17

    h-index

1–5 of 3.8K

Venues

  1. Computers in Human Behavior

    60 publications · 5.2K citations

    40

    h-index

  2. Games and Culture

    68 publications · 4.1K citations

    33

    h-index

  3. Entertainment Computing

    39 publications · 2.6K citations

    25

    h-index

  4. Simulation & Gaming

    S&G · 27 publications · 1.4K citations

    21

    h-index

  5. Computers in entertainment

    CIE · 19 publications · 4.1K citations

    18

    h-index

1–5