EducationEducational TechnologyInstructionComputer-assisted InstructionInstructional DesignPlay-based LearningEducational Game DesignGame-based LearningInteractive Learning EnvironmentsDigital Game-based LearningEducational Board GamesGame Design For LearningGame Difficulty BalancingGame PlaySocial Interaction SkillsSocial-emotional SkillsTangible Learning Interfaces
In this paper we describe TagTiles, a tangible electronic board game for educational purposes. It was designed to be suitable for investigating the balance between challenge and control by providing fine-grained and wide ranged difficulty levels. TagTiles can address a range of skills including fine motor skills, cognitive and social skills. Evaluation of the game showed that the children appreciated the game and that most of them were offered a challenge that was appropriate for their skill level.
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Heuristics for designing enjoyable user interfaces
Thomas W. Malone · 1982 · 450 citations · Full text
Arts, Computer Science, Design +16