Game Difficulty Balancing
Game Difficulty Balancing is a dynamic design methodology within game systems that systematically adjusts challenge parameters to maintain optimal player engagement relative to skill progression.
40
Publications
1.2K
Citations
128
Authors
50
Institutions
Publications per year
2017–2026
25
Parents
40
Implementing Adaptive Game Difficulty Balancing in Serious Games
Maurice Hendrix, Tyrone Bellamy-Wood, Samuel McKay et al. · IEEE Transactions on Games · 2018 · 68 citations · Full text
Arts, Design, Human-centered Design +16
1–5 of 40
128
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Universidade Federal de Minas Gerais, Brazil
2 publications · 112 citations
2
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2
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2
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1–5 of 128
50
Binus University
Jakarta, Indonesia
3 h-index
15 publications
295 citations
University of Bremen
Bremen, Germany
3 h-index
6 publications
152 citations

University of York
York, United Kingdom
2 h-index
2 publications
60 citations

Chung-Ang University
Seoul, South Korea
2 h-index
6 publications
99 citations
Universidade Federal de Minas Gerais
Belo Horizonte, Brazil
2 h-index
6 publications
336 citations
Universidade Federal Fluminense
Niterói, Brazil
2 h-index
7 publications
97 citations
University of Newcastle Australia
Newcastle, Australia
2 h-index
5 publications
98 citations

Newcastle University
Newcastle upon Tyne, United Kingdom
2 h-index
2 publications
57 citations
1–8 of 50
3 publications · 122 citations
3
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3 publications · 59 citations
3
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2 publications · 69 citations
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TG · 2 publications · 87 citations
2
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1 publications · 34 citations
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1–5