Game Difficulty Balancing

Game Difficulty Balancing is a dynamic design methodology within game systems that systematically adjusts challenge parameters to maintain optimal player engagement relative to skill progression.

40

Publications

1.2K

Citations

128

Authors

50

Institutions

Publications per year

2017–2026

25

Authors

128

  1. JP
    Johannes Pfau

    University of Bremen, Germany

    3 publications · 76 citations

    3

    h-index

  2. RM
    Rainer Malaka

    University of Bremen, Germany

    3 publications · 76 citations

    3

    h-index

  3. VD
    Victor do Nascimento Silva

    Universidade Federal de Minas Gerais, Brazil

    2 publications · 112 citations

    2

    h-index

  4. LC
    Luiz Chaimowicz

    Universidade Federal de Minas Gerais, Brazil

    2 publications · 112 citations

    2

    h-index

  5. SD
    Sebastian Deterding

    University of York, United Kingdom

    2 publications · 39 citations

    2

    h-index

1–5 of 128

Venues

  1. Entertainment Computing

    3 publications · 122 citations

    3

    h-index

  2. Procedia Computer Science

    3 publications · 59 citations

    3

    h-index

  3. Multimedia Tools and Applications

    2 publications · 69 citations

    2

    h-index

  4. IEEE Transactions on Games

    TG · 2 publications · 87 citations

    2

    h-index

  5. Cognitive Neurodynamics

    1 publications · 34 citations

    1

    h-index

1–5