IEEE/WIC/ACM International Conference on Intelligent Agent Technology · 2006 · 76 citations · 12 references
ComputingComputer ScienceArtificial IntelligenceMachine LearningMarkov Decision ProcessesAdaptive LearningDynamic GamesExploration-exploitation TradeoffGame PlayingIntelligent AgentsReinforcement LearningAction Selection ModelsAgent LearningArtificial Intelligence In GamesGame Difficulty BalancingGame-playing AgentsLearning In GamesReinforcement Learning For Game PlayingReinforcement Learning In Games
Dealing with users of different skills, and of variable capacity for learning and adapting over time, is a key issue in human-machine interaction, particularly in highly interactive applications such as computer games. Indeed, a recognized major concern for the game developers' community is to provide mechanisms to dynamically balance the difficulty level of the games in order to keep the user interested in playing. This work presents an innovative use of reinforcement learning techniques to build intelligent agents that adapt their behavior in order to provide dynamic game balancing. The idea is to couple learning with an action selection mechanism which depends on the evaluation of the current user's skills. To validate our approach, we applied it to a real-time fighting game, obtaining good results, as the adaptive agent is able to quickly play at the same level as opponents with different skills.
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Reinforcement Learning: An Introduction
Richard S. Sutton, Andy Barto · IEEE Transactions on Neural Networks · 1998 · 27.1K citations
Reinforcement Learning: An Introduction
IEEE Transactions on Neural Networks · 2005 · 25.8K citations
Christopher J. Watkins, Peter Dayan · Machine Learning · 1992 · 9K citations · Full text