IEEE Transactions on Intelligent Transportation Systems · 2024 · 30 citations · 42 references
ComputingAutonomous SystemsComputer ScienceArtificial IntelligenceAutonomous VehiclesRoboticsCollision AvoidanceCollision Avoidance ControlCollision DetectionObstacle AvoidancePolicy LearningReinforcement LearningAutonomous Collision AvoidanceDeep Reinforcement LearningDynamic Window ApproachImmersive Simulation EnvironmentsReal-time Collision AvoidanceSparse Reward DesignSparse Reward LearningTrajectory Planning For Collision Avoidance
The collision avoidance in real-time is crucial for unmanned surface vehicles (USVs) in a complex environment. Traditional methods make it hard to ensure the balance of control decisions. To balance safety and practicality, a collision avoidance algorithm based on deep reinforcement learning (DRL) and a two-level incentive reward based on the principle of complementarity is proposed. To address the vital sparse reward problem of Deep Deterministic Policy Gradient (DDPG), the trajectory evaluation function of the dynamic window algorithm (DWA) is referred to construct the primary reward strategy, and a secondary incentive reward is constructed based on velocity obstacle (VO) to eliminate potential collision risks. To improve the efficiency of training, the electronic chart (EC) and Unity3D are used to build an immersive simulation platform. Based on it, simulations are made to verify the performance. In addition, field experiments are first conducted in various encounter scenarios to verify the effectiveness. The results show that it can take safe collision avoidance actions and get practical paths in various situations.
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Tor Arne Johansen, Tristán Pérez, Andrea Cristofaro · IEEE Transactions on Intelligent Transportation Systems · 2016 · 347 citations · Full text