2022 4th International Conference on Cybernetics and Intelligent System (ICORIS) · 2022 · 12 citations · 13 references
Social SciencesCommunicationStrategyCommunication TheoryInterpersonal CommunicationPlay-based LearningCommunication SkillsCommunication StrategiesGame-based LearningVideo Game StudiesGame PlayProblem-solving In GamesSocial Problem-solving SkillsStigma InterventionStigma ResearchYoung Adulthood
Video games have been perceived negatively by society. It is used as a medium for entertainment, popular among children and young adults. This causes a common stigma in society, stating that there are no benefits applicable in real life gained from playing video games. However, depending on the design of the video game, it can be considered a tool to improve a particular set of skills. This study aims to investigate video games' benefits in improving problem-solving and communication skills, which are essential areas. In order to fulfill the purpose of the study, 351 papers with related keywords were collected and sorted, resulting in 33 papers most relevant to this study. This study concludes that video game play of a challenging genre, like strategy, can improve a player's problem-solving skills, while the collaborative aspect improves communication skills over time.
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Eight problems with literature reviews and how to fix them
Neal Haddaway, Alison Bethel, Lynn V. Dicks et al. · Nature Ecology & Evolution · 2020 · 249 citations · Full text