Problem-solving In Games

Problem-Solving in Games is a cognitive construct within game-based learning that refers to the systematic process by which learners identify tactical challenges, generate and evaluate strategic options, and implement adaptive decisions to achieve game-specific objectives.

323

Publications

18.4K

Citations

815

Authors

357

Institutions

Publications per year

2017–2026

119

Authors

815

  1. KK
    Kristian Kiili

    4 publications · 502 citations

    4

    h-index

  2. ZP
    Zoran Popović

    University of Washington, United States

    3 publications · 194 citations

    3

    h-index

  3. HH
    Huei‐Tse Hou

    National Taiwan University of Science and Technology, Taiwan

    3 publications · 208 citations

    3

    h-index

  4. VJ
    Valerie J. Shute

    Florida State University, United States

    3 publications · 359 citations

    3

    h-index

  5. FG
    Fernand Gobet

    Brunel University of London, United Kingdom

    3 publications · 248 citations

    3

    h-index

1–5 of 815

Venues

  1. Computers & Education

    20 publications · 2.8K citations

    20

    h-index

  2. Computers in Human Behavior

    8 publications · 854 citations

    8

    h-index

  3. British Journal of Educational Technology

    BJET · 5 publications · 832 citations

    5

    h-index

  4. Educational Technology Research and Development

    ETRD · 5 publications · 488 citations

    5

    h-index

  5. Cognitive Science

    5 publications · 230 citations

    5

    h-index

1–5