Problem-solving In Games
Problem-Solving in Games is a cognitive construct within game-based learning that refers to the systematic process by which learners identify tactical challenges, generate and evaluate strategic options, and implement adaptive decisions to achieve game-specific objectives.
323
Publications
18.4K
Citations
815
Authors
357
Institutions
Publications per year
2017–2026
119
323
L. von Ahn · Computer · 2006 · 966 citations
An Iterative Method of Solving a Game
Julia Robinson · Annals of Mathematics · 1951 · 876 citations · Full text
Learning by Design: Good Video Games as Learning Machines
James Paul Gee · E-Learning and Digital Media · 2005 · 825 citations
Education, Curriculum, Design +10
1–5 of 323
815
4 publications · 502 citations
4
h-index
3
h-index
National Taiwan University of Science and Technology, Taiwan
3 publications · 208 citations
3
h-index
3
h-index
3
h-index
1–5 of 815
357
Carnegie Mellon University
Pittsburgh, United States
8 h-index
13 publications
2.1K citations
National University of Tainan
Tainan City, Taiwan
7 h-index
11 publications
768 citations
Florida State University
Tallahassee, United States
6 h-index
12 publications
1.4K citations
National Taiwan Normal University
Taipei, Taiwan
6 h-index
11 publications
1.5K citations

National Yang Ming Chiao Tung University
Hsinchu, Taiwan
5 h-index
8 publications
372 citations
Utrecht University
Utrecht, The Netherlands
5 h-index
12 publications
345 citations

Pennsylvania State University
State College, United States
5 h-index
6 publications
243 citations
National Taiwan University of Science and Technology
Taipei, Taiwan
5 h-index
7 publications
1.1K citations
1–8 of 357
20 publications · 2.8K citations
20
h-index
8 publications · 854 citations
8
h-index
BJET · 5 publications · 832 citations
5
h-index
ETRD · 5 publications · 488 citations
5
h-index
5 publications · 230 citations
5
h-index
1–5