E-Learning and Digital Media · 2005 · 825 citations · 18 references
EducationCurriculumDesignCurriculum DesignInstructional DesignPedagogyEducational Game DesignGame PlayingGame-based LearningVideo Game StudiesDigital Game-based LearningGame Design For LearningProblem-solving In Games
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of learning built into successful games. The author discusses 13 such principles under the headings of ‘Empowered Learners’, ‘Problem Solving’ and ‘Understanding’ and concludes that the main impediment to implementing these principles in formal education is cost. This, however, is not only (or even so much) monetary cost. It is, importantly, the cost of changing minds about how and where learning is done and of changing one of our most profoundly change-resistant institutions: the school.
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What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Being There: Putting Brain, Body and World Together Again.
Tim van Gelder, Andy Clark · The Philosophical Review · 1998 · 3.2K citations
Humanities, Neuroscience, Psychology +12
Being there: putting brain, body, and world together again
Choice Reviews Online · 1997 · 2.7K citations · Full text
Arthur M. Glenberg · Behavioral and Brain Sciences · 1997 · 1.6K citations