CoDesign · 2021 · 61 citations · 25 references
ArtsDesignSpecial EducationHuman-centered DesignLearning DisabilitiesParticipatory DevelopmentCo-design ProcessesCollaborative DesignDesign ResearchDisability InclusionInclusive DesignParticipatory DesignAsset-based TeachingDesign For Disability InclusionDigital Game-based LearningExperience Co-designLived Experience InvolvementLived Experience Narratives
This paper shares key learnings and emerging principles on ways of enabling genuine participation from young people with learning disabilities in co-design. Reviewing previous research focusing on co-design with young people and people with learning disabilities, we highlight key gaps including – a lack of approaches engaging young people with learning disabilities throughout a co-design process; and limited examples of genuine participation focusing on lived experience and engagement in creative and conceptual decision-making. We present our work with young people with learning disabilities to design a game-based learning tool, with a focus on the co-design process. The work illustrates a situated, tailored Participatory Design approach for engaging participants across all stages of co-design. Findings highlight the importance of contextual preparation by embedding in situ to support multi-vocal, multi-method engagement; and asset-based narratives to empower young people and support expression of voice, enabling creativity and conceptual decision-making. Synthesising key learnings and reflections, we present emerging principles underpinned by a rights-based ethos, with an emphasis on creating the right conditions and developing capacities to enable genuine participation.
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The role of children in the design of new technology
Behaviour and Information Technology · 2002 · 1.1K citations
Arts, Design, Educational Technology +12
Abductive Thinking and Sensemaking: The Drivers of Design Synthesis
Jon Kolko · Design Issues · 2009 · 535 citations
Arts, Design, Design Thinking +9