Concepedia

Publication | Open Access

Augmented Reality in Design Education: Landscape Architecture Studies as AR Experience

131

Citations

18

References

2019

Year

TLDR

Digital technologies have rapidly evolved, enabling blended learning and online education, and Augmented Reality has emerged as a transformative tool across disciplines. The study develops the Master of Time AR prototype to educate first‑year students and non‑designers in landscape architecture and investigates AR’s learning potential for digital storytelling in situated contexts. The authors built the Master of Time AR prototype and present a transdisciplinary co‑design framework for educators to collaborate on AR learning experiences. They propose critical design principles, strategies, and methodologies for educators to develop AR learning experiences across disciplines.

Abstract

Abstract The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality ( AR ) has emerged as a unique technology that can transform learning experiences across diverse disciplines. This article outlines the development of an AR prototype, Master of Time , which was created to educate first year students and non‐designers on the foundational principles of landscape architecture. This study examines the learning potential and benefits of AR technology with a focus on creating new practices in digital storytelling across situated experiences. In outlining project outcomes, the authors propose a series of critical design principles, strategies and methodologies for educators to apply when developing AR learning experiences across disciplines. Included within this is a framework for transdisciplinary and co‐design collaboration, which is essential for educators working in the forefront of learning technologies.

References

YearCitations

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