Publication | Open Access
Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
44
Citations
39
References
2016
Year
Second Language LearningMultilingualismEducationEducational ApplicationLanguage LearningForeign Language SkillsSecond Language AcquisitionInteractive LearningLanguage AcquisitionForeign Language KnowledgeLanguage StudiesEducational GameGame DesignUbiquitous LearningMobile LearningDigital Game-based LearningLearning AnalyticsForeign Language LearningForeign Language EducationForeign LanguageComputer-assisted Language Learning
With increasing globalization, foreign language skills have become one of the main requirements when applying for a job in leading ICT companies. Due to their ubiquity and multi-functionality, mobile devices allow teachers to provide technology-friendly students with highly dynamic learning contents in line with their lifestyle. Unfortunately, most of the available APPs still support a mainly one-way interaction (teacher to learner or computer-client interaction). The authors have designed an APP based on a highly interactive, ubiquitous and constructive learning approach. The current paper illustrates firstly how the APP has helped learners to get actively involved in their own learning process sharing and assessing their foreign language knowledge. And secondly, how students' logs can be used to automate the assessment of different skills such as the ability to explain terms in a foreign language or to assess definitions created by other game players.
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