Journal of Library Administration · 2016 · 19 citations · 13 references
Using BadgesDigital LiteracyInformation LiteracyWeb LiteracyGamificationInformation EducationUser ExperienceEducationLiteracyLearning AnalyticsGamification LayerCommunicationArtsEducational GameGame DesignInformation Literacy SkillsWeb Site
In an effort to improve the information literacy skills in high school students, a group of librarians created InfoSkills2Go, a Web-accessible series of tutorials, games, and assessments for students to learn and practice information literacy skills and concepts. The group added a gamification layer that awards points and badges to students for completing tasks. This article details the planning and construction of the Web site and makes recommendations for similar projects. A pilot study shows learning gains for some students who engaged with the Web site.
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