Concepedia

Abstract

This paper addresses the online grasp synthesis problem, in which statically stable grasp configurations are to be generated given instantaneous contact information. We use the preimage of a given grasp controller to address object resolution, friction compensation, and resource allocation in a online fashion. The approach can be applied to piecewise smooth object geometries, and it can be extended to accommodate any number of contacts and 3D objects.

References

YearCitations

Page 1