Computers in entertainment · 2003 · 116 citations · 6 references
EducationCurriculumEducational TechnologyInstructional DesignMedia StudiesPedagogyCurriculum InnovationEducational Game DesignGame-based LearningSerious GamesTechnology-enhanced CurriculumDigital Game-based LearningEducational Games For ScienceGame Design For LearningGame-based Learning MediaGame-based Science LearningInstructional GamesScience Learning GamesYoung Learners
Responding to social, economic, and technological trends which make games the most powerful medium for reaching young learners, The Education Arcade project, based in the MIT Comparative Media Studies Program, seeks to prototype games that teach, develop curricular materials which support existing commercial titles, and help prepare teachers to use games in the classroom. This article reports on the first three prototypes that are producing -- Supercharged! (electromagnetism), Environmental Detectives (environmental science) and Revolution (American History).
6
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Cultural Framing of Computer/Video Games.
Kurt Squire · 2002 · 301 citations
Log on education: science in the palms of their hands
Elliot Soloway, Wayne Grant, Robert Tinger et al. · Communications of the ACM · 1999 · 77 citations · Full text