Publication | Open Access
Gambit: An autonomous chess-playing robotic system
69
Citations
13
References
2011
Year
Unknown Venue
Artificial IntelligenceGame AiEngineeringDexterous ManipulationGame TheoryField RoboticsIntelligent RoboticsCognitive RoboticsObject ManipulationIntelligent SystemsComputational Game TheoryBoard GamesPhysical Board GamesRobot LearningKinematicsGeneral Game PlayingGame DesignRobotics PerceptionRobot ManipulationComputer ScienceGamesAutomationArtsRoboticsGambit System
This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinect-style visual sensor, a custom manipulator, and state-of-the-art learning algorithms for automatic detection and recognition of the board and objects on it. As a use-case, we describe playing chess quickly and accurately with arbitrary, uninstrumented boards and pieces, demonstrating that Gambit's engineering and design represent a new state-of-the-art in fast, robust tabletop manipulation.
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