General Game Playing

General Game Playing is an academic framework within artificial intelligence that enables a system to autonomously learn and competently play a wide variety of games specified only by their rules, without prior domain-specific knowledge, thereby distinguishing it from specialized game-playing systems.

125

Publications

5.6K

Citations

193

Authors

102

Institutions

Publications per year

2017–2026

36

Authors

193

  1. DP
    Diego Pérez-Liébana

    University of Essex, United Kingdom

    17 publications · 923 citations

    15

    h-index

  2. SM
    Simon M. Lucas

    University of Essex, United Kingdom

    15 publications · 1K citations

    14

    h-index

  3. JT
    Julian Togelius

    New York University, United States

    14 publications · 1K citations

    13

    h-index

  4. MT
    Michael Thielscher

    UNSW Sydney, Australia

    14 publications · 445 citations

    13

    h-index

  5. DJ
    Dennis J. N. J. Soemers

    Maastricht University, Netherlands

    10 publications · 192 citations

    10

    h-index

1–5 of 193

Venues

  1. Proceedings of the AAAI Conference on Artificial Intelligence

    Conference · 12 publications · 569 citations

    11

    h-index

  2. 10

    h-index

  3. IEEE Transactions on Games

    TG · 5 publications · 147 citations

    5

    h-index

  4. KI - Künstliche Intelligenz

    5 publications · 231 citations

    5

    h-index

  5. arXiv (Cornell University)

    Repository · 4 publications · 70 citations

    4

    h-index

1–5