International Journal of Emerging Technologies in Learning (iJET) · 2015 · 91 citations · 15 references
EducationEducational PsychologyEducational TechnologyComputer-assisted InstructionE-learningInstructional DesignIntrinsic MotivationMotivationMotivation In LearningOnline LearningGamificationGamification In LearningGamified LearningInstructional Materials DevelopmentLearner MotivationMotivational ModelingSatisfactionStudent Motivation Modeling
Students’ motivation is an important factor in ensuring the success of e-learning implementation. In order to ensure students is motivated to use e-learning, motivational design has been used during the development process of e-learning applications. The use of gamification in learning context can help to increase student motivation. The ARCS+G model of motivational design is used as a guide for the gamification of learning. This study focuses on the influence of gamification on students’ motivation in using e-learning applications based on the ARCS+G model. Data from the Instructional Materials Motivation Scale used, were gathered and analysed for comparison of two groups (one control and one experimental) in attention, relevance, confidence, and satisfaction categories. Based on analysis of the result, students from the experimental group are more motivated to use e-learning applications compared with the controlled group. This proves that gamification affect students’ motivation when used in e-learning applications.
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